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* If the CP is meant to produce units, you must not have disabled the production facility for that unit. * If the CP is alone on an island, it will likely never try to leave it. The CP will also need a place to deposit what it gathers, or at least the means to build one. * The map must contain some resources that the CP has access to. But if you do this, the CP will get stuck as it has no way to gather resources.
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* If the CP has no Citizens, it must have the means to produce some, unless you've disabled Citizens for that CP in the Editor. * CP must start the scenario as an enemy to at least one player. The one setting I do recommend changing is "Ignore"- it is best to leave this on. When you see what the CP does, then start turning things off if it's undesired behavior. * Leave all the checkboxes at their default settings on the AI page in the Editor. Since the description of your problem doesn't give any particulars on the scenario, you'll have to decide how relevant these are: There are numerous factors to consider when making a scenario that includes Active CPs. To ensure a new scenario is saved with the Difficulty Setting you want:ġ) Start a single player, random map game against the computer and set the Difficulty to the level you wantģ) Start the Scenario Editor and begin creating your new scenario, then save the scenario. There is also no way to change the Difficulty Setting of the scenario later, for example by re-saving it. (Note that this does not necessarily mean the scenario is actually easy, just that the Difficulty Setting is 'Easy'.) This Difficulty Setting is permanent for your scenario and there is no way for end-users to check a scenario to find out what Difficulty Setting it has. In other words, if you played a single player, random map game against the computer and set the Difficulty to Easy, then your scenario is saved as 'Easy'. When creating and saving a new scenario, the scenario is automatically saved with a default level-of-difficulty setting based on the last setting used when playing a single player random map game (this includes Deathmatch, which is a Resource option). A) Difficulty Setting for User-Made Scenarios